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Description: The procedure behind this work involves writing an algorithm that allows point agents to interact with a mesh surface. A mesh is then created as a response to the dimensions and the temporal conditions of the site, The Bartlett's own Wates House. Particular agents are then selected fromthe mesh object, and then the script is engaged, allowing the agents and their pathways to become self-referential. The agents have an assigned attraction to the mesh object but they also have a flocking behavior
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