Houdini Ballistics and Target Path Tracking from code org game ideas Watch Video
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Description: First example uses an algorithm which calculates an optimal launch angle by taking target position and an initial velocity as input and uses a quadratic formula (http://en.wikipedia.org/wiki/Trajectory_of_a_projectile#Angle_required_to_hit_coordinate_.28x.2Cy.29). nnSecond and third examples employs an algorithm which takes target position and velocity as input and calculates the target position in the next 1 second, then using this position in a second function, calculates optimal velocity to h
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