Procedural Primitive: Animated Grass from dso Watch Video
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Description: This is a little test with a procedural primitive (Dynamic Load Procedural)nnI'm using Maya Hair data which is processed by a custom Maya plugin. The results are written to a file. Once the procedural is called it uses the file to finally grow the grass/fur.nnThere are also other files which are stored with information about the actual polygons, uvs, etc. Like this textured color and other attributes are possible. Also the fur density does not depend on the UV-Layout but uses the actual polygon
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)