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Description: This is a short test for a RSL pyro shader I'm currently writing. It's based off the excellent pyro2 shader provided by Side Effects.nnThe volumes are simulated inside Houdini, exported with the Field3D exporter provided in the HDK, and rendered with my Field3D ImplicitField DSO for prman. You can read more about the DSO here. https://github.com/AlanWarren/F3DImplicitField
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)